Summary

I was born and raised in London, United Kingdom. I graduated from the University of Hertfordshire, specializing in Games Environment Art. I worked at Eurocom not too long after graduation up until the closure of the company, afterwards I ventured into Asia looking for games or art related opportunities which I stuck out for 3-4 years working in the industry out in Hong Kong. I then moved back to the United Kingdom and I worked at Sumo Digital Sheffield on Dead Island 2 before moving to my new role as an Environment Artist at Splash Damage in Bromley.

Skills

  • Digital Painting
  • Environment Design
  • Matte Painting
  • 3D Modeling
  • 3D Visualization
  • Digital Sculpting
  • Environment Modeling
  • Hard Surface Modeling
  • Lighting
  • Prop Modeling
  • Texturing
  • UV Mapping
  • Painting
  • Retopology
  • Prop Design
  • Photo-manipulation
  • Texture Baking
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    ZBrush
    ZBrush
    Unreal Engine
    Unreal Engine
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    3D-Coat
    3D-Coat
    Photoshop
    Photoshop
    Marmoset Toolbag
    Marmoset Toolbag
    CRYENGINE
    CRYENGINE
    Unity
    Unity
    Marvelous Designer
    Marvelous Designer
    xNormal
    xNormal
    UVLayout
    UVLayout
    TopoGun
    TopoGun
    Quixel Suite
    Quixel Suite

    Productions

    Experience

    Environment Artist

    Splash Damage
    September 2017 - Present | Bromley, London, United Kingdom

    Environment Artist

    Sumo Digital Sheffield
    September 2016 - September 2017 | Sheffield, United Kingdom

    Environment Artist

    Madhead Limited
    October 2014 - June 2016 | Sha Tin, Hong Kong

    To produce high end 3D and 2D work for Mobile Platform Applications. To contribute and develop high end products for launch and updates for existing and unreleased games & applications.

    Freelance 3D Architectural Visualizer

    Open D Group
    September 2014 - October 2014 | Sheung Wan, Hong Kong

    To produce high-resolution 3D models & renders for company clientele.

    Work closely with Open D's art director, discuss possible issues regarding design/functionality/use of space & more.

    My responsibilities with Open D require me to heavily collaborate and adapt to the changes within the 2D Concepts designed in-house at Open D.

    3D Generalist

    Studio-R Limited
    April 2013 - September 2014 | Kwun Tong, Hong Kong

    I produce several 3D Interior scenes for clients, I often collaborated on projects with other artists also hired at the studio and produce complex 3D scenes for high-resolution renders.

    I am also required to build optimized games models compatible for the Unity Engine for Games Dev.

    Studio-R is an independent creative agency based in Kwun Tong that have no specific agenda but to create digital content for clientele ranging from static imagery/games & film.

    Junior Environment Artist

    Eurocom Developments
    June 2012 - November 2012 | Derby, United Kingdom

    Developing high-end optimised 3D models/environment assets and games environment construction for projects undergoing development and due for release.