Some more advanced modelling work I've been doing in my spare time. This was just some practice on developing complex shapes and to develop my comfort with approaching them.
I initially developed this all with hard surface techniques within 3dsmax and using several FFD Boxes / Bend Modifiers to get the advanced shapes I wanted.
I took some pieces into ZBrush to chop shop the pieces into a comfortable fitting, some pieces I then retopologised with subdivision loops/topology for a cleaner surfaces and then brought back into ZBrush for final touch ups e.g. Creases, etc.