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Vintage Classical Leather Arm Chair

Some more advanced modelling work I've been doing in my spare time. This was just some practice on developing complex shapes and to develop my comfort with approaching them.

I initially developed this all with hard surface techniques within 3dsmax and using several FFD Boxes / Bend Modifiers to get the advanced shapes I wanted.
I took some pieces into ZBrush to chop shop the pieces into a comfortable fitting, some pieces I then retopologised with subdivision loops/topology for a cleaner surfaces and then brought back into ZBrush for final touch ups e.g. Creases, etc.

Desmond man vintagechair01
Desmond man vintagechair02
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