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Desmond Man
Desmond Man
Environment Artist - Splash Damage
London, United Kingdom

Summary

I was born and raised in London, United Kingdom. I graduated from the University of Hertfordshire, specializing in Games Environment Art. I worked at Eurocom not too long after graduation up until the closure of the company, afterwards I ventured into Asia looking for games or art related opportunities which I stuck out for 3-4 years working in the industry out in Hong Kong. I then moved back to the United Kingdom and I worked at Sumo Digital Sheffield on Dead Island 2 before moving to my new role as an Environment Artist at Splash Damage in Bromley.

Skills

Digital PaintingEnvironment DesignMatte Painting3D Modeling3D VisualizationDigital SculptingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingUV MappingPaintingRetopologyProp DesignPhoto-manipulationTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
3D-Coat
3D-Coat
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
CRYENGINE
CRYENGINE
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
UVLayout
UVLayout
TopoGun
TopoGun
Quixel Suite
Quixel Suite

Productions

  • Cg cover
    • Mobile Game
      ChronosGate
    • Year
      2016
    • Role
      Environment Artist / 2D Background Artist
    • Company
      Madhead Limited
  • 007 legends
    • Video Game
      007 Legends
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Eurocom Developments

Experience

  • Environment Artist at Splash Damage
    Bromley, London, United Kingdom
    September 2017 - Present

  • Environment Artist at Sumo Digital Sheffield
    Sheffield, United Kingdom
    September 2016 - September 2017

  • Environment Artist at Madhead Limited
    Sha Tin, Hong Kong
    October 2014 - June 2016

    To produce high end 3D and 2D work for Mobile Platform Applications. To contribute and develop high end products for launch and updates for existing and unreleased games & applications.

  • Freelance 3D Architectural Visualizer at Open D Group
    Sheung Wan, Hong Kong
    September 2014 - October 2014

    To produce high-resolution 3D models & renders for company clientele.

    Work closely with Open D's art director, discuss possible issues regarding design/functionality/use of space & more.

    My responsibilities with Open D require me to heavily collaborate and adapt to the changes within the 2D Concepts designed in-house at Open D.

  • 3D Generalist at Studio-R Limited
    Kwun Tong, Hong Kong
    April 2013 - September 2014

    I produce several 3D Interior scenes for clients, I often collaborated on projects with other artists also hired at the studio and produce complex 3D scenes for high-resolution renders.

    I am also required to build optimized games models compatible for the Unity Engine for Games Dev.

    Studio-R is an independent creative agency based in Kwun Tong that have no specific agenda but to create digital content for clientele ranging from static imagery/games & film.

  • Junior Environment Artist at Eurocom Developments
    Derby, United Kingdom
    June 2012 - November 2012

    Developing high-end optimised 3D models/environment assets and games environment construction for projects undergoing development and due for release.