I was born and raised in London, United Kingdom. I graduated from the University of Hertfordshire, specializing in Games Environment Art. I worked at Eurocom not too long after graduation up until the closure of the company, afterwards I ventured into Asia looking for games or art related opportunities which I stuck out for 3-4 years working in the industry out in Hong Kong. I then moved back to the United Kingdom and I worked at Sumo Digital Sheffield on Dead Island 2 before moving to my new role as an Environment Artist at Splash Damage in Bromley.
To produce high end 3D and 2D work for Mobile Platform Applications. To contribute and develop high end products for launch and updates for existing and unreleased games & applications.
To produce high-resolution 3D models & renders for company clientele.
Work closely with Open D's art director, discuss possible issues regarding design/functionality/use of space & more.
My responsibilities with Open D require me to heavily collaborate and adapt to the changes within the 2D Concepts designed in-house at Open D.
I produce several 3D Interior scenes for clients, I often collaborated on projects with other artists also hired at the studio and produce complex 3D scenes for high-resolution renders.
I am also required to build optimized games models compatible for the Unity Engine for Games Dev.
Studio-R is an independent creative agency based in Kwun Tong that have no specific agenda but to create digital content for clientele ranging from static imagery/games & film.
Developing high-end optimised 3D models/environment assets and games environment construction for projects undergoing development and due for release.