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Desmond Man
Desmond Man
Environment Artist - Splash Damage
London, United Kingdom

Summary

I was born and raised in London, United Kingdom. I graduated from the University of Hertfordshire, specializing in Games Environment Art. I worked at Eurocom not too long after graduation up until the closure of the company, afterwards I ventured into Asia looking for games or art related opportunities which I stuck out for 3-4 years working in the industry out in Hong Kong. I then moved back to the United Kingdom and I worked at Sumo Digital Sheffield on Dead Island 2 before moving to my new role as an Environment Artist at Splash Damage in Bromley.

Skills

Digital PaintingEnvironment DesignMatte Painting3D Modeling3D VisualizationDigital SculptingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingUV MappingPaintingRetopologyProp DesignPhoto-manipulationTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
World Machine
World Machine
TopoGun
TopoGun
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Substance Designer
Substance Designer
3DCoat
3DCoat
Photoshop
Photoshop
Megascans
Megascans
Mixer
Mixer
Quixel Suite
Quixel Suite
xNormal
xNormal
UVLayout
UVLayout
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
CRYENGINE
CRYENGINE
Unity
Unity

Productions

  • Ll cover
    • Video Game
      Laser League
    • Year
      2018
    • Role
      Freelance Environment Artist
    • Company
      Roll7 Games
  • Cg cover
    • Mobile Game
      ChronosGate
    • Year
      2016
    • Role
      Environment Artist / 2D Background Artist
    • Company
      Madhead Limited
  • 007 legends
    • Video Game
      007 Legends
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Eurocom Developments

Experience

  • Environment Artist at Splash Damage
    Bromley, London, United Kingdom
    September 2017 - Present

  • Environment Artist at Sumo Digital Sheffield
    Sheffield, United Kingdom
    September 2016 - September 2017

  • Environment Artist at Madhead Limited
    Sha Tin, Hong Kong
    October 2014 - June 2016

    To produce high end 3D and 2D work for Mobile Platform Applications. To contribute and develop high end products for launch and updates for existing and unreleased games & applications.

  • Freelance 3D Architectural Visualizer at Open D Group
    Sheung Wan, Hong Kong
    September 2014 - October 2014

    To produce high-resolution 3D models & renders for company clientele.

    Work closely with Open D's art director, discuss possible issues regarding design/functionality/use of space & more.

    My responsibilities with Open D require me to heavily collaborate and adapt to the changes within the 2D Concepts designed in-house at Open D.

  • 3D Generalist at Studio-R Limited
    Kwun Tong, Hong Kong
    April 2013 - September 2014

    I produce several 3D Interior scenes for clients, I often collaborated on projects with other artists also hired at the studio and produce complex 3D scenes for high-resolution renders.

    I am also required to build optimized games models compatible for the Unity Engine for Games Dev.

    Studio-R is an independent creative agency based in Kwun Tong that have no specific agenda but to create digital content for clientele ranging from static imagery/games & film.

  • Junior Environment Artist at Eurocom Developments
    Derby, United Kingdom
    June 2012 - November 2012

    Developing high-end optimised 3D models/environment assets and games environment construction for projects undergoing development and due for release.