I was born and raised in London, United Kingdom. I graduated from the University of Hertfordshire, specializing in Games Environment Art. I worked at Eurocom not too long after graduation up until the closure of the company, afterwards I ventured into Asia looking for games or art related opportunities which I stuck out for 3-4 years working in the industry out in Hong Kong afterwards I moved back to the United Kingdom and I worked at Sumo Digital Sheffield on Dead Island 2, I currently work at Splash Damage as an Environment Artist on Gears of War: Tactics.
I have also recently started a web series about helping struggling graduate artists get themselves ready for the games industry. Visit my YouTube channel in the link to have a look!
To produce high end 3D and 2D work for Mobile Platform Applications. To contribute and develop high end products for launch and updates for existing and unreleased games & applications.
To produce high-resolution 3D models & renders for company clientele.
Work closely with Open D's art director, discuss possible issues regarding design/functionality/use of space & more.
My responsibilities with Open D require me to heavily collaborate and adapt to the changes within the 2D Concepts designed in-house at Open D.
I produce several 3D Interior scenes for clients, I often collaborated on projects with other artists also hired at the studio and produce complex 3D scenes for high-resolution renders.
I am also required to build optimized games models compatible for the Unity Engine for Games Dev.
Studio-R is an independent creative agency based in Kwun Tong that have no specific agenda but to create digital content for clientele ranging from static imagery/games & film.
Developing high-end optimised 3D models/environment assets and games environment construction for projects undergoing development and due for release.